Hey hey, in an effort to make these more than once a year, here's some words.
I've been ignoring my projects and things in favor of a beta game called Gigantic, whose 24/7 beta sadly ended last weekend (but I still ended it with a bang, check out this clip from one of the last games I played: [link]
Now that that's over, I'll get back to some other stuff. As you may or may not have known, Doors 2 is taking submissions due later this month. I haven't started anything, but I plan to do some submission(s) if possible. So that's on the agenda.
I have a few videos that are more or less done, but I haven't posted because of length/preconceived notions of quality. They're just a bit dull compared to some of my other stuff. Which makes sense considering I was focusing on some shorter, more quickly completed stuff.
Here's a project that's been on the shelf for awhile. I hit the roadblock of figuring out jigglebones, even though I know how. I'm just not eager to set up blender exports to SFM, I suppose. Anyway, maybe you can guess:
Are those enough hints for you? I'll finish it eventually... time is short!
Anyway, not too much going on otherwise. Busy busy...